Learning paths, practice, explanations and games - all of elementary math
Less than the price of a single private lesson.
No signup and no credit card
Graded learning paths for grades 2–4 · the game, the arena and the practice are open to all of elementary
Flippy, the learning paths, the games and parent tracking — one package for up to 4 children.
When a child is wrong, Flippy does not just mark ✗ — he identifies why it happened and explains the right way visually: ten-frames, place-value decomposition and the distributive law.
Pick a grade, and Flippy lays out the way — one topic after another, at a pace that fits and in line with the curriculum.
Choose each time the kind of practice that fits — calm, in motion or competitive.
Question, answer and an explanation when needed. No clock, at the child’s pace.
An endless runner — solve exercises as you run, dodge hazards and collect coins.
To the running game →A 90-second math duel against an opponent at your level — characters, ratings and Flipons.
To the arena →Free, no sign-up. 3 games a day.
Where did he land? Kids build a feel for numbers, fractions and decimals.
Based on the number-sense research of Prof. Robert Siegler (Carnegie Mellon / Columbia).
Play →The parent dashboard shows what your child practiced, how far they got, what they already master and where to reinforce — no guessing, no digging through notebooks.
Every topic here is built in the order it is taught in class, and every explanation rests on the mistakes children actually make — 14 years of teaching, five years as a national edtech instructor for the Ministry of Education, and first place in the Recanati award for the entrepreneurial teacher in Israel.
What matters to know about the paths, the practice and the plan.
Learning paths exist today for grades 2–4, and the grade-4 path keeps growing through the year. Grades 5–6 are in progress and open to existing subscribers at no extra cost.
When a child is wrong, Flippy does not just mark ✗ — he identifies why it happened (a forgotten regrouping? a times-table mix-up?) and explains the right way visually: ten-frames, place-value decomposition and the distributive law.
Flippy is calm, untimed practice — the place to understand. The Arena is a fast 90-second duel — the place to build speed. They complement each other.
Yes. The path screen is open to everyone with no signup, and each grade has one topic open for full practice — teaching moment included.
Up to 4 children on one profile, each with their own path and tracking. Dashboard login is by email code, no passwords.
One click from the dashboard, anytime. In the first month — a full refund, no questions asked. After that, the annual plan refunds the unused part.
Pick a grade, see the path and get going.